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Among the three, Vergil is without a doubt the most enjoyable to play as he is both incredibly quick and features a far more diverse arsenal. These aren’t just reskins of Nero, but entirely new gameplay ventures where each has their own weapons and move sets. The most significant addition to the Special Edition is the inclusion of Lady, Trish and Vergil as playable characters. This re-release of Devil May Cry 4 wouldn’t be a “Special Edition” if Capcom hadn’t added new features and modes, and boy did they ever. On the positive side, each of the bosses, which seem to have some sort of worldly element, are varied enough to offer much different strategies to defeat so at least figuring out their attack patterns and facing them the first time can be a rewarding. Granted, you are eventually able go through the missions as Dante, and his interactions with the bosses are quite amusing, but it makes the core structure quite repetitive. Bosses and enemies are reused to an alarming degree, to the point there’s one stage that’s basically a boss rush section. Unfortunately, as soon as the halfway marker comes down, it all falls apart. One would argue that the first half of the game is paced well, sending Nero through various trials against enemies with different elements. The problem Devil May Cry 4 has always had is its pacing. There’s nothing like cutting through tens of enemies in the most stylish way possible, but doing it at an increased speed makes it feel all the more hectic. Regardless, learning the deep combat system, and turning on turbo mode, which is highly recommended for old school fans and newcomers alike, makes Devil May Cry 4 a far more tight experience. Dante is the far better character as he has a ton of weapons to cycle through, whereas Nero is limited to a few.
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For one, his Devil Bringer adds to the combat structure by either roping enemies to you or hurling yourself towards them, which can lead to some sensational combos. Mind you, Devil May Cry has never had a great story, but having the dull Nero as the lead really dampens the experience.Īt the very least, Nero does offer a decent amount of gameplay changes from the traditional Devil May Cry formula.
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It doesn’t help that the story is chalked full of anime clichés and unsurprising plot twists. He’s more angrily sarcastic than anything and feels like some angsty teen.
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He starts showing a bit more bravado as the story progresses, but not in the fun way. Dante is well known for his brash attitude that has always been fun loving, maybe a bit insane, but Nero is a serious downer whose goal is to save his childhood friend, Kyrie. The only difference is that Nero doesn’t have the right attitude for a Devil May Cry protagonist. These are all traits and accessories similar to that of Dante. Nero is a suspicious character as he has ashen hair, a demon arm, a magnum that shoots two rounds at once, and a spiffy sword. Can the older Devil May Cry framework can work in the modern day?ĭevil May Cry 4 is a character action game where you play as Nero. The Japanese studio has decided to not only bring the highly popular Devil May Cry 4 to a new set of consoles, but they’re also giving it to us at a reduced price.
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There’s still a large demand for high octane, over the top action, and Capcom is bringing it to you. This is the longest time since we’ve seen an internally developed Devil May Cry game hit the market as Ninja Theory’s phenomenal prequel/reboot filled the void two short years ago. It’s hard to believe that Devil May Cry 4 is over seven years old now.
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