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Some collision problems (vital characters/items going through wall/floor), can be worked around by saving and trying repeatedly and/or changing view angle (mupen 1.5)
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Glide64: Crashes after intro video (before entry into menu) glN64: UCode is not detected, selecting the proper UCode results in a freeze. RiceVideo (minor artifacts), Glide64 (disable compiled jump) The game seems to have problems with being able to enter the next stage once the current one is complete Glide64 - Enable Sound Sync, Enable Compiled Jump, Disable Expansion Pack Major display issues (see below in detailed notes) (2.5): Playable, but text bubble fonts are messed up. The bug doors don't turn green when the enemies die the crosshair for the tri rocket and guided missile launcher don't show Vela's boss has problems (unplayably laggish with Glide, blurry screen with Rice). Glide with : hi-res frame buffer on get frame buffer info off detect CPU writes on Game is unplayable no matter what settings are, but menus work just fine.Įxpansion Pack hangs at certain part of game Set "Frame update" to "At the 1st CI change" in "current game options" and uncheck "Normal combiner". Glide defaults have a visible seam in the middle of the track.
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Corners of the pictures on the track selection screen are visible, instead of being hidden. On occasion the top of the "Disc" at the bike selection screen will flash and show a different color underneath. Incomplete/missing menu textures in Rice, Glide defaults make the game menus look more rough, make name input difficult, upon race completion the transition between victory scene and game message is not seamless. Runs just fine (with some hiccups) with Glide video plugin. When you lose and try to restart, screen is messed up (mupen64+ 1.5) (2.5)(Rice): Very minor graphical glitches Glide doesn't seem to handle the game's dynamic shadows so better turn that option off.(mupen 1.5) Major artefacts with glN64 Minor artifacts and missing lights with Rice. Rice will cause flickers and other major graphical issuesĬollision detection issues (and more, including some blockers, with Rice). RiceVideo: Model polygons flashing black, Glide64: distorted letters (1.3RC1 bin64) (SVN r1416+ only version 1.5 has a blocker bug) The game can be finished, though a few areas cannot be visited and a couple moves cannot be learned. The bubble with reflections that leads to the cloud world gives a hard time to all video plugins. The treasure room crashes in the Maya world. Glide settings must be tweaked (but give the best results when done) Letters' texture distorted in Rice. RiceVideo or Glide64, with Dynamic Recompiler off. GlN64: Screen size wrong washed-out textures (1.3RC1 bin64) RiceVideo: Model polygons flashing blue Glide64: vertical gaps in flag (minor) (1.3RC1 bin64) RiceVideo: Model polygons flashing black Glide64: distorted letters (1.3RC1 bin64) RiceVideo: triangles flash blue, glN64: missing all polygons, Glide64: distorted letters (1.3RC1 bin64)
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RiceVideo: triangles flash black, glN64: gaps in-between quads, Glide64: distorted letters (1.3RC1 bin64) Hangs with any video plugin (1.3-RC1-bin-64) RiceVideo: blue flashes, glN64: missing all polygons, Glide64: crash, distorted letters (1.3RC1 bin64) Other than that, completely playable and smooth. Was almost green, but a few areas have non-minor bugs/glitchesĪll ships have incomplete secondary textures Ships cannot properly change color.
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furthermore, the rating is subjective, people who report game compatibility may rate it higher or lower depending on how much glitches annoy them - feel free to contact a developer about adding to this list. This list is a work in progress, and is not complete nor up-to-date.
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